Skip to content

Bob Caswell

Media consumer, tech enthusiast, and gamer

  • Home
  • About
  • Toggle search form

Results of Radiohead Experiment: 38% of Downloaders Pay an Average of $6

Posted on November 6, 2007August 20, 2008 By Bob Caswell 9 Comments on Results of Radiohead Experiment: 389 of Downloaders Pay an Average of $6

RadioheadAbout a month ago, we mentioned Radiohead’s social experiment of offering fans a choose-your-own-price way for downloading the band’s latest album (with the option of free). As I had mentioned, simple economics dictates that the most likely price in this case will be the minimum. And I was right, sort of.

Only 38% of downloaders paid something while the 62% majority paid nothing. Globally, the average price paid was $6; the average in the U.S. was around $8. But those numbers ignore the freeloaders. Including the “no pay” crowd, the average price was around $2.26 globally and $3.23 in the U.S. Of those who did pay something, 17% paid below $4 (the most common category) but 12% paid between $8 and $12, a price in line with iTunes or Amazon.

Was it a success? Yes and no, depending on how you look at it.

Success is difficult to quantify, as it means different outcomes to different people. Number of albums “sold?” Dollar amount of sales? Image build up before a tour? Break even point surpassed? Power to the consumer?

While the study proves that most of us are cheapskates and freeloaders, Radiohead still did make over $2 for every album downloaded. That’s much higher than what record labels might normally pay back to artists. And the band’s site had over 1.2 million visitors in October alone. But the catch-22 is that a strategy like this is likely only to get buzz if done by artists who are famous in the first place.

While I’d brand it a success for Radiohead, I think it’s a bit of a stretch to assume it’s relevant as a business model for the majority of artists. As much as I love the mix of lower prices and power to the consumer, I’m skeptical as to the sustainability.

Music, Tech News Tags:In-Rainbows, music-industry, Radiohead

Post navigation

Previous Post: What the “Gphone” Means for Consumers: Good News & Bad News
Next Post: Radiohead Responds to Download Stats: Says They’re False

More Related Articles

PlayStation 3 Getting In-Game Ads Two Years After Xbox 360 Gaming
Watch out Google! Microsoft’s Live is the New Toolbar on Lenovo Computers Computers
eBay Revises Seller Policy, Excludes Google Checkout, Google Responds Defensively Google
Letter from IT Personnel at Purdue University: No Upgrades to Vista, Office 2007, or even IE7 Internet
Blu-ray in the News: High Prices & No Microsoft Love Media
Germany & The Netherlands Consider Banning Video Games: Why This Is Wrong Gaming

Comments (9) on “Results of Radiohead Experiment: 38% of Downloaders Pay an Average of $6”

  1. Logan says:
    November 7, 2007 at 10:37 pm

    It might not be a viable model for the majority of artists, but there are plenty for whom I think Radiohead’s experiment must be pretty exciting. For unknown, independent artists, getting their music heard by as many as possible is a real goal. This would give them a nice middle ground between forcing people to pay full price for an unknown commodity and being subject to people downloading it free. This way way the music is legal and the artist gets at least some money.

  2. Bob Caswell says:
    November 8, 2007 at 7:45 am

    Well, it has potential. But if you’re independent and unknown, how would you get more than your mom to download your album from your equally as unknown site?

    And even if a band did get some minimal traction, I’m thinking they’d still scrap this model at the first sign of a record deal. But, at the same time, I’ve heard record deals can be pretty bad from the standpoint of the artist.

    I guess the question is, how much traffic / downloads / pay would you need as an artist to stick with this model over the traditional? I’m assuming there’s no one right answer; it varies widely.

  3. Pingback: Radiohead Responds to Download Stats: Says They're False | TechConsumer
  4. Pingback: Radiohead Gives Up On Free But Cold Play Gives It a Try | TechConsumer
  5. Pingback: Results of Radiohead Experiment: 38% of Downloaders Pay an Average of $6 | TechConsumer
  6. Pingback: Radiohead Gives Up On Free But Cold Play Gives It a Try | Bob Caswell
  7. Pingback: Radiohead Responds to Download Stats: Says They’re False | Bob Caswell

Leave a Reply

Your email address will not be published. Required fields are marked *

  • Amazon
  • Apple
  • Computers
  • Cyberlaw
  • Do-It-Yourself Tech
  • Gadgets
  • Gaming
  • Google
  • Internet
  • Just For Fun
  • Media
  • Microsoft
  • Music
  • Netflix
  • Privacy
  • Shopping
  • Sony
  • Tech News
  • Tech Reviews
  • Web 2.0
  • Yahoo

Copyright © 2026 Bob Caswell.

Powered by PressBook Green WordPress theme

Manage Consent
To provide the best experiences, we use technologies like cookies to store and/or access device information. Consenting to these technologies will allow us to process data such as browsing behavior or unique IDs on this site. Not consenting or withdrawing consent, may adversely affect certain features and functions.
Functional Always active
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Statistics
The technical storage or access that is used exclusively for statistical purposes. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
Marketing
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
  • Manage options
  • Manage services
  • Manage {vendor_count} vendors
  • Read more about these purposes
View preferences
  • {title}
  • {title}
  • {title}